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Understood
@mrsparkleRegistered December 20, 2008Active 15 years, 10 months ago
3 Replies made

Hey decided to throw the source up for a few reasons:

a) there isn’t too much vb source out there it would seem so i figure every bit helps for someone starting out looking to pour through some stuff

b) so you can criticize my vb programming techniques

c) so you can criticize my general c programming techniques

so here it is guys take a look let me know if you want the source bitmaps i used to generate the graphical data or anything else.

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While the default clock of the NDS might not be able to handle the overhead of emulating the v810 you can easily overclock the ds to 118 which is 5.8 times the clock speed of the v810. now all that stands in the way is the host of other issues with the idea!

Overclock your Nintendo DS Lite

Ive been playing around with this a little bit more and actually came up with a slightly revised version later the night of the first which ill post now. Adds in idle animations so our hero isn’t always forced to run in place after all with all that time traveling and stuff he must be pretty tired as it is. Other than this I’ve been converting various CT backgrounds and trying to create a decent way to a) tile much larger than 512×512 areas together into something that smoothly scrolls and b) come up with some kind of background array to set terrain as passable or impassable which is proving to be a little tricky given the fact that the game seemingly runs on very small tiles. Think i might move to something a little easier to start like legend of Zelda (but not legend of Zelda don’t want to steal any ones project ;). Anyway here is Chrono Trigger Run Demo 2 (which implements none of the things i was talking about).

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