We're using cookies to ensure you get the best experience on our website. More info
Understood
@quazeRegistered September 17, 2015Active 1 year, 3 months ago
155 Replies made

@Quaze: “Virtual Rush” sounds decent (though I get a bit flattened from all the “virtual” or “VR” inclusions in game titles on the Vive and Rift end haha; it’s everywhere, but we already know its likely VR stuff!).

I agree, “Virtual” and “VR” have become a bit cliché.

How about something like “Mad Rush” or “Task Panic”? Another cliché, but both have a nice ring with “3D” added onto the end.

syncophono wrote:
Something else to decide on: The key input interface.
Every Ware game has always complied to a specific set of keys and not deviated from it. The game boy advance game, for instance, used only the D-pad and the A button as inputs.
For the VB, which buttons should be used as this interface? Using every button on the controller would make picking up and playing the game in 5 seconds a little difficult. So we should limit ourselves a to a subset of the buttons on the controller.
I’m thinking the two d-pads as the only inputs allowed.
What do you think?

As someone who would only be playing this and not contributing to it (I don’t have the skills, but am so thankful to those of you who do!), I thought of this issue as well. Simple, uniform inputs across each game would really simplify the experience for the players and avoid making the player learn complicated control schemes for what should be “figure it out on the fly” controls, level concepts and solutions a’la Wario Ware.

In my opinion the inputs should be the left d-pad and the A/B buttons, the “NES-style” control scheme is one that nearly everyone is familiar and comfortable with.

As for a title, since you’re deciding against using established IP and planning original games(which is awesome), why not ditch the “Ware” title as well and have a completely original name?

The title “Virtual Rush!” popped into my head while I trying to think of an example, so that’ll be my suggestion :p

VirtualChris wrote:
I’m just going to give up on the whole thing. I can’t fix it so the game displays the logo and ant on the intro screen. Here’s what I’ve been doing:
>Starting the game. Everything goes as normal.
>Turn it off at the fighter select screen.
>Wait one second.
>Turn it back on.
>The ant does not display where it is supposed to be.
WHY?!

Don’t give up Chris! You’re so close and this sounds like a problem that could be fixed. I wish I had any ground to stand on to say “it’s easy!” but it’s probably 10 leagues removed from my realm of understanding. I just really want to play the game :p

Already got a Faxview, but just ordered another one. Heads up everyone, this is the only time I’ve ever seen these for sale ever, so I wouldn’t be shocked if someone bought the whole stock and sat on them. If you want one, I’d act fast.

SOLD

StereoBoy wrote:

MineStorm wrote:
A solution would be for every VB user to have an adaptor. It converts the VB connector into a standard edge connector.

Another idea: CIB-releasing homebrew games on “Special Edition” FlashBoys. So it actually would be a Flshboy+ that you could re-use for other games, but you’ll get it with a game pre installed – “FlashBoy+ Zelda Edition” for example. It would come with a nice Zelda box, manual and special cart sticker on the Flashboy. It could also be 3d printed in a certain edition color and with the game title engraved …

wink:

That is a great-sounding idea. I’d love to have a 3D-printed original title, even if it weren’t rewritable, just for the aesthetic! I recall seeing someone with a 3D-printed blue copy of Faceball, and it looked slick! Love to see some future releases play around with the colour of the cart and board.

As for running out of connectors, if the community supply of donor carts ever “dries up”, I’m sure there’d be no problem with stipulating buyers having to provide a donor cart for future releases.

VirtualChris wrote:
Upping the size to 8 MB seemed to be working for him now. He’s going to send me a test cart and if it works for me, we’re going to sell the game.

Wow, this is great news. Allow me to be the first to say “sign me up for a copy!” if the test cart works as planned.

Any plans for a CIB release or cart-only? I believe (newly-established PVB user and well-known NintendoAge user) Retro_Dan is currently putting feelers out for a collaborative CIB Virtual Boy release, maybe I’ll show him this thread and see if I can you guys talking :p

Bump 😉

Cosmoterran wrote:
I decided to sell my R-Zone collection.

Sealed:

Apollo 13: US$200
Area 51: $60
Star Wars: Imperial Assault: $40
Panzer Dragoon: $40
Millennium Falcon Challenge (Super Screen): $30
Indy 500: $30
Star Wars: Jedi Adventure: $10

$20 each for the rest, $15 each for two, or $10 each for three or more.

Loose:

Independence Day: $40
Jurassic Park: $40
Area 51 (with Super Screen slide): $25
Area 51: $20

$10 each for the rest, or $5 each for two or more. I’ll ship for free within the contiguous United States. I also have a loose Super Screen ($50), two loose XPG handhelds ($30 each), a sealed XPG with Jedi Adventure ($35), a loose head unit ($15), and a few loose Super Screen slides, one of which appears to a blank with a small red square on it (misprint?). I’ll send a broken XPG for parts for free if anyone wants it.

In case anyone’s looking, I found a sealed Independence Day in Germany on eBay this morning while gauging prices.

You may want to copy/paste this post into the “Marketplace” forum where potential buyers would be more likely to see it.

pinmagic wrote:
The VB don’t get no respect! An article on CNBC’s website today discusses the initial success of the Nintendo Switch, and contains this quote:

“The console’s flexibility was a big appeal for Singapore-based gamer and Nintendo fan, Deli Lo, who said he had owned every console and handheld from the Japanese company — except the Virtual Boy — along with every iteration of Sony’s PlayStation, and legacy consoles like the Atari Jaguar and Sega Mega Drive.”

Well, at the end of the day, the fact is that the VB has skyrocketed in value, while the value of most of the other systems has crashed.

I’m truly curious as to why any attention was paid in this article to a random Nintendo fan from Singapore named Deli Lo.

:p

Cosmoliner wrote:
Woohoo 😯 any one to much money :question:
Buy this http://www.ebay.de/itm/122384241787?ul_noapp=true
and burn your money 😕

Hilarious. Just last week Bound High was being “exploited” for a few hundred bucks, apparently it’s quadrupled in value since then.

VirtualChris wrote:
Just a quick update. It appears that the Insecticide version would not work because it was 4 MB (like Mario’s Tennis). I just e-mailed an 8 MB version to the guy making the carts. Here’s hoping that works for him.

There’s someone already trying to make the carts? I didn’t realize this thing was so far along in development. Exciting stuff.

This is so awesome, thanks for this Thunderstruck.

Bumpin’ to the recently replied bar 🙂

mawa wrote:

Reel Big Fish wrote:

Lester Knight wrote:
Virtual Boy Mario Tennis playing cards.

http://www.ebay.com/itm/Vintage-90s-Nintendo-Virtual-Boy-Marios-Tennis-Deck-of-Playing-Cards-Sealed-New-/332126392081?roken=cUgayN&soutkn=1DxTO5

LOL 54 dollars USD shipping for a deck of cards!!! LOL

thats a crazy shipping price will be normall between 8 and 13 dollar depands on iff you want tracking

Even stranger is that the seller has several other items of similar size that offer free shipping..

Propane13 wrote:
So…. I’ve been trying to get a copy of Bound High for some time. I missed a lot of the VB game runs that happened awhile back, and now I’m not sure what other options there are for me other than to support high prices. Is there a better answer? I’m not sure if any re-releases are planned. What would you suggest for someone interested in a copy, but who doesn’t want to support price gouging?

Unfortunately, there is no real win-win solution for a collector looking for these titles without breaking the bank. If you want them, you’ll be paying big $$, there’s not much that can be done about that. If someone out there is willing to pay more than you are, it’ll be sold to them.

That said, it’s not an evil thing to pay a premium price, you just have to accept a couple of things that go along with that: First, the price itself, which will be the biggest hurdle, but you also have to accept what a purchase will do to the market for these games. If you pay big, the next guy will pay bigger. There’s nothing necessarily wrong with that, there are pros and cons to that depending on if you’re a buyer or seller, but it’s common market fluctuation for something in short supply but heavy in demand. If it sells for higher, it’s worth more. If it doesn’t sell, value drops. You just have to “vote with your wallet” like I said before. If you want a copy so bad you’ll spend $300 for one, that’s your choice. Others who won’t pay that much have a choice as well, to not buy it for $300, and run the risk of not getting their hands on a copy of the game, especially if the $300 copies sell.

Nobody who owns a copy from the original run is going to be eager to sell their copy for the $80 or whatever it was they cost originally, so if you want a copy now, you’d better bring your wallet.

Yes sir, confirming that it does work. The VB is region-free so any VB game will work in either region’s console 🙂

Excellent, great work. Love to see this become a physical release!

bigmak wrote:
I think he’s talking about the Japanese demo with the odd sticker ?

-Eric

Ding ding ding, right you are sir. Looking for the Japanese demo versions of Red Alarm and Mario’s Tennis, with the “sample version” stickers on the boxes (the Red Alarm sticker being different from the rest of the bunch). I’d reflect that in the OP but I missed the editing window, doh!