We're using cookies to ensure you get the best experience on our website. More info
Understood
@richardlpRegistered September 2, 2011Active 12 months ago
68 Replies made

great job :thumpup: ! if broken mine I tell you for buy one
saludos!

of course, you need have play bound high is corret, one game old school, single but very very funny and addictive!
Saludos!

looks some like wario dx for gameboy color, nice job yours!
saludos!

I did see that news in vidaextra.com, is amazing collector
Saludos

it’s nice cabinet, I didn’t see a one in none store

powerfull car, congratulations, pure muscule american!

year 6 #6 is june 1997
year 2 #9 is september 1993
year 7 #12 is december 1998
year 7 #8 is august 1998
year 7 #7 is july 1998
year 13 #5 is May 2004
year 20 #12 is december 2011

Saludos!

is correct kristian!

is cool dance with a one VB put in head jajaja!
Saludos

here translation year 13 #5

perhaps many of you not familiar with the virtual boy for his lifetime was short and few games left for this platform, but within those few, there were several that stood out for its quality and fun, including Red Alarm. the shooter was using 3D graphics in red and black which permitted to observe the full level from the desired perspective. although not a very popular game, good enough to be here.

Saludos!

congratulations colesonwilson! jajaja
i hope get the thirt star mine!
Saludos!

thank’s you too!
wow, it’s prototipe virtualjocker?
i didn’t see that
jajajaja
saludos!

good translation virtualfreak!, thank’s so much.

here year 20 #12

a poorly executed effort

later during the reign of the best portable gameboy, Yokoi Gumpeidevelopment along with his team the Virtual Boy, which has been considered the greatest failure of Nintendo. This 32-bit console titlesallowed to play through two separate screens, giving a very good 3D effect for the period. Unfortunately it quickly released to compensate for the delay in N64, which added to working with batteries too(although he had power adapter), it was uncomfortable to play fortheir design, had little support from licensees, what caused it to beNintendo monumental nonsense. In addition, the system came to market very expensive, and lack of promotion really efficient (it wasdifficult to sell without displaying a 3D system as such), few peoplebought them.

enjoy gamers!
Saludos.

year 13 #5

year 7 #12

year 20 #12

year 7 #8

year 6 #6

Attachments:

it’s

hi boys, as promised, i bring a one scan from clubnintendo year 20- #12, if you want up date in scan magazines kristian.
Saludos!