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Understood
@shokwavRegistered May 27, 2017Active 6 years, 6 months ago
4 Replies made

I’ll take a look at it! From my experience, virtual calls can almost always be eliminated on small-scale stuff like this. As for the N64, you won’t have ever heard of me in the “scene” because I wasn’t even aware there was a homebrew scene for it; I could never really find an active one myself. I’ve attached some demo sources (w/ playable ROM) I’ve been working on where I’m trying to get the N64 logo to spin, though I’m having a bit of trouble in the lighting department :p

Attachments:

There are several pre-made demos in the VBDE package. Just open them, navigate to the main C file, and press “Compile & run in ___” on the toolbar. Are you fluent in any programming language? The language used in VBDE is C with some macros to facilitate some object-orientation. To program in it requires some assembly know-how

Are you looking for a volunteer programmer for any odd work? I have several years experience in assembly & low-level. Made a few demos for the N64 & NES.

The label looks brilliant! The K-A rating is a nice touch. Also, put me down for a copy! 🙂