Well if it can play Clayfighter, it must be the perfect system.
A bit rough around the edges, but I’m happy with how the logo turned out. Only got five more I’m planning to attempt, which I may or may not release depending on how well they end up working. I think this is the first one I’ve done with a white background.
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It’s always a bit of a mixed bag with these, the Teleroboxer one lost a decent amount of detail in the transition, but I think it’s just good enough to put out anyway.
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Did one for Nester’s Funky Bowling. It’s simple, but I like it.
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This one was pretty much just a conversion, I didn’t really do much else to it besides remove the page number, shrink it down, limit the colours & replace with the correct ones, and then clean it up a little, still, I think it turned out nice.
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Oh, and this should bring the number I’ve done up to 25! Excluding variations with small changes like with Innsmouth, covering 17 different games.
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Took a bit of a break yesterday because I’d been going at it pretty hard since I started. I did a bit of work on these yesterday, and finished them today. Hopefully I’ll get a couple more done today as well 🙂
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Probably the last one I’ll have finished for tonight; Virtual Lab (I’ll probably still work at least a little on my next one before I go to sleep though).
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Tetris. Who doesn’t love it?
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redrumh2o wrote:
Sorry, brand new here and it looks like I am a little late!This looks amazing…is there a waitlist for future batches?
If you want to try your hand at making some e-ink art, Mellott is holding a contest to win one. Otherwise you’ll just have to wait for the next batch (thankfully the interest is there so it has a decent chance at happening).
VirtuousRage wrote:
RMZK wrote:
Here’s my entry.
I tried to prioritize the logo legibility rather than do an illustration, as the goal is to make it a game label.Nice!
I’m a huge fan of original custom labels like this and that from Morintari! 🙂
Agreed, that one is definitely pretty nice.
Here’s yet another one from me.
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added the japanese text, and after doing it I probably prefer it without the jap text (not by that much, but still). Regardless, I figured there’d be no harm in adding it here anyway.
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don’t wanna spam separate posts, so while nobody has replied, I’ll sneak this next one in
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just a quick relatively low effort gundam one. Could probably clean it up a bit but I’m satisfied enough. I might do some more later today.
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Getting through all the ones I’ve got planned at a reasonable pace.
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Just added a some grey boarders to the japanese text for space invaders, like how it is on the box. I still like the one without the boarder as well though.
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Phew, last one for ‘tonight’
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The Red Menace wrote:
… I’m gonna make a separate post for the last one – because its splendour justifies it infinitely.
Here they are, in all their glory. “critics are saying it surpasses the Mona Lisa in every conceivable way”… honestly I only did this because I found it way funnier than I probably should. I also decided I should have at least one with the title of the game, even if it takes the focus off Ed.
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Here’s my next batch (2/3, all Teleroboxer themed) overall pretty happy with how they came out… I’m gonna make a separate post for the last one – because its splendour justifies it infinitely.
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A few more from me 🙂
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The Red Menace wrote:
I did it all in photoshop, and those are the shades it should have used when I replaced the colours (it seems like it doesn’t want to use them though – maybe it gets an average between the existing colour and what you’ve selected to replace it with? If not, something else has to be going on since it evidently didn’t use the greys it should have). I guess I’ll just get gimp and adjust it there since it’s a proven method. Thanks.
I think it was just an issue with my thresholds, everything should be in order now though. Going back to fix them, I found it easier to define them correctly in gimp over photoshop so that it would actually replace with the proper greys. Once I got used to it I did them all pretty quickly. Hopefully this will work better and I haven’t messed anything up this time. 😛
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I did it all in photoshop, and those are the shades it should have used when I replaced the colours (it seems like it doesn’t want to use them though – maybe it gets an average between the existing colour and what you’ve selected to replace it with? If not, something else has to be going on since it evidently didn’t use the greys it should have). I guess I’ll just get gimp and adjust it there since it’s a proven method. Thanks.
mellott124 wrote:
I’m posting only two of your images here with the outlined text because it again shows that text looks best with an outline. I like both the white and black versions.
I checked your gray levels and they’re not the correct values. That’s why the scene has lost a gray level. Update them and I’ll rerun. I’d recommend your versions with text outlined by the opposite gray shade. Once you fix the gray levels these should look pretty good. You can see the last attachment where I adjusted the thresholds specifically for your image.
I think moving forward I’ll only test images that are in the correct format. Otherwise I have to rerun images.
Okay thanks, I was a bit worried they might have some issues with the grey levels. And to be honest I’m not entirely sure how to get them to the correct levels, so if you could just tell me how you fixed the one that actually worked, that’d be sweet (and I’d probably do all 8 for the sake of it).
Anyway, thanks for a bunch for all your hard work on this project, and for adjusting one of my images so I could see how it looks on the cart itself – I’m quite pleased with how it looks! 🙂
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Here are my submissions for a certain Virtual Boy horror game… I made a few variations… … I could probably keep nitpicking and working on them, but I’m satisfied enough now to avoid going on forever with it. Feel free to let me know if there are any problems though.
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The event sounds awesome, and the Virtual Boy stuff especially seems really cool! … If I lived anywhere remotely close I’d probably consider going…