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Understood
@thunderstruckRegistered July 1, 2011Active 12 months ago
1,114 Replies made

Der Luchs schrieb:
Short status update:
The game will be done soon, we are making good progress, so the next release is already in the planning 😉

Are you planning to release the source code when you are done?

Just download vbde. It comes with a number of demos for libgccvb and vuengine. It’s actually rather easy to pick up.

If you have questions just post in the forums or contact me. There is also a Discord server.

That looks great. Makes me want to work with metal again.

retronintendonerd wrote:
Thanks for making the patch!

Always happy to help.

KGRAMR schrieb:
Awesome! Maybe with this i’ll try the game…i guess XD (Seriously, i don’t like this game). Good work though 🙂

I think it has potential. Just the execution is not that great.

speedyink schrieb:
That’s kind of funny actually, it truly is a “my first game” sort of scenario is seems =P

I think they rushed this allot.

HorvatM schrieb:
If you’re interested in doing more reverse engineering, my notes might help: http://matejhorvat.si/en/vboy/vlab/

I actually read through your password posts after I finished everything. You are absolutely right with how confusing the programming is. I’m not sure if they disabled optimizations or wrote everything in asm and copy/pasted their code. There is this function that writes the Japanese text into the gameboard. Every single char of a line is written by its own line of code. The code is the same over and over again.

mips5000 schrieb:
I’m impressed that you can make these modifications.

I may not be worthy to ask this question; but in layman’s terms – What are the steps between having a rom file, and having a code in front of you where you would actually be able to tweak certain things before re-compiling it into a rom file?

Is there a certain software used for this?
Does it look like crazy machine code when the rom is un-archived?

I don’t decompile the code but read the machine code. There are ways to get a readable representation of the assembler code of the whole ROM but I usually just use Mednafen to look at it (hit Alt+D while a game is running). Usually I start with Reality Boy to look where images are on the BGMap and in the char memory. I then set breakpoints to figure out when that data is written. After that I analyze the code that writes the BGMap/Chars to figure out where it loaded the data from. Depending on what I’m doing I then change the data that is loaded or the actual code. Usually I use a Hex editor for the simpler tasks (like with this one) or I write a tool that does the patching for me.

CMills schrieb:
Thanks Thunderstruck this is exactly what I needed. This community would have to be one of the best going around. So much talent! I just wish I had something to contribute.

There’s actually a good thread about that as well: http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=6848&viewmode=flat&order=ASC&type=&mode=0&start=0

CMills schrieb:
Just received mine the other day. Fantastic release.

Just a side question, I purchased a space invaders box for my loose cart copy of the gam. Anyone know if its possible to find a template to make a insert to hold the cart? Or is there any other places where these could be purchased?

Here is a guide how to make one from a gameboy insert: http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=25521#forumpost25521

Those are very easy to find.

speedyink schrieb:
^^^ What she said ^^^

Also I think it’s to help stop the more sketchy VB cartridge makers in making their own and trying to capitalize the VB market. There’s a few out there selling games made by homebrewers here and they’re not even asking the makers or giving credit where its due.

Someone who is able to build and flash his own cart will most likely also be able to dump existing ones. The insane HF prices on ebay are actually a result of it’s rarity as there is no other way to play it. I’m pretty sure the prices would drop if the ROM was released.

There are so many people having the rom I’m surprised it has not been leaked yet.

RunnerPack wrote:
I just sent “Eagle Flight” by Ubisoft back to GameFly. It’s a very interesting experience, but as a game, it’s a little underwhelming. Overall, it’s about a 7/10; PSVR owners should definitely give it a try.

That one made me motion sick in some places.

I actually forgot that I did this. Cool stuff.

What’s the timeline for vbde? I actually made a number of changes to it and libgccvb which I would like to add. Not everything is in a perfect state right now though.

KR155E schrieb:

thunderstruck wrote:

That’s the one thing I’m not expert in. I was actually meaning that if you happen to need the source code of any of my projects, happen to have a problem I can assist on or need support in some other way I will be happy to help.

I realized my response may have sounded a bit uppish. That’s not how it was meant and I apologize if it came over like that! ❤

Anyway, I am grateful for your offer and I am sure we’ll happily get back to it! Amongst other things, but especially on the sound front, there’s a lot we can learn from your work. 🙂

Heh, I didn’t take it that way. I’m just thinking about doing more open source stuff for a while now. I just takes some time to get everything into a proper state.

Sounds pretty cool.

Nice to see this happening. Patching the ROM was such a pain.

KR155E schrieb:

I heard rumors about that. Just tell me if you need help (other then my money).

Thanks for the offer, Thunder! We’re actually pretty much done with everything, just need to clarify the legal aspects in terms of taxes. If you (or anyone else) happens to be an expert in German tax law in regards to crowdfunding, please contact me. 😉

That’s the one thing I’m not expert in. I was actually meaning that if you happen to need the source code of any of my projects, happen to have a problem I can assist on or need support in some other way I will be happy to help.

Elrinth schrieb:
I wanna say WOW! I played thru this now that I got my Flash Boy Plus and holy smokes! This was amazing! This was actually the first thing I flashed onto my Flash Boy Plus. Loved it.

Now if only: Intro and moaaaar! 😀

Anyways, well done!

“Do you think you’ll design the game to fit on the flashboy in parts?”
Unless someone comes up a good way to do bank switching and increase the amount of storage on a flashboy plus. Maybe FB++ with 32MB and flash menu and possible bankswitching thru some quirky means. Well feels like that’s not gonna happen 😛 Edit: Nvm, just saw the post below this one, hahaha 😛

Thanks man, appreciate it. Not sure how to split up things now that Kevin is making bigger carts. We will see.

mellott124 schrieb:

thunderstruck wrote:

mellott124 wrote:
I also have a 128Mbit PCB cart which can allow an additional 128Mbit for expansion space (no game currently uses this). It has a 8k x 8 nvSRAM. It will be updated sometime in the future for a 256k x 16 nvSRAM. This is intended for large Homebrew titles. This cart is also reprogrammable.

Sounds like I could fit allot of Snatcher on such a cart. Cool stuff.

If you want to put Snatcher on that cart, I’ll send you a free dev kit when it’s ready. 🙂

That would be cool. There is no need for hurry though. I will most likely not get back to it this year.

LeusteanVB schrieb:
I agree with everybody, here. Something slightly off topic, and in reference to some responses; I’m a talented cartoonist and pixel artist. I’d love to help somebody out with designing graphics. I usually work on my own projects, alone. Nothing really with the Virtual Boy; I only play the system. Normally, I design graphics with a limited color pallet (NES).

I was actually gonna ask if someone wants to help me out. I just need some basic stuff, nothing too crazy. Right now I’m using placeholder graphics which is fine. But I would like to have some polished ones before I publish a demo. Sent me a PM with your email if you are interested.

adler_0 schrieb:
Snatcher is awesome so far and I’m always looking forward to you adding more to it. Thanks for taking the time to port it over!!

Thanks man. I had allot of health problems this year. That’s why I couldn’t do much programming. But it’s on my list for next year. I will need to rewrite allot of stuff though.

speedyink schrieb:
I didn’t realize this. I’m gonna have to play around with it. I love making music, haven’t done much with MIDI but I know my keyboard supports it.

Cool. Tell when you want to test on the VB. I can pt something together for you.

KR155E wrote:
In that vein, Jorgeche and me are currently preparing a crowdfunding campaign on Patreon. We hope to raise enough monthly donations to be able to work less on our day jobs and instead spend that time on working on the VUEngine and making Virtual Boy games. It would be incredible if we could find enough support to turn our passion into a part time of even full time job and being able to release regular new CIB Virtual Boy games. :vb:

I heard rumors about that. Just tell me if you need help (other then my money).