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Understood
@vb-fanRegistered January 22, 2013Active 4 years ago
195 Replies made

vb-fan wrote:
You might consider making some cuts into the remaining clip piece (“stump”), forming fingers. Then put the broken clip in the mold — the resin will form matching fingers, and bond to the plastic clip (no glue needed). A glue-bond on the old break line won’t be as strong as the original plastic (and THAT broke!). If the connection between the new material and the old is made with “fingers”, it would be much stronger…

I would even cut an inch off of the “stump”. If you just cut “fingers”, every other finger will join on the stress line (where the old fracture occurred). Better to have the fingers happen on the side of the clip, and the right-angle (fracture-line) made with solid resin. Carve out the mold a little, and the resin will form a “fillet” rather than a sharp angle at the fracture-line, much stronger…

retronintendonerd wrote:

The crack is the part of the clip. Sorry for not being clear on that. I have clay that I will use to form a mold of the clip on top of the stand since both sides are symmetrical and the other half is intact. Then I will pour my liquid plastic/resin into the mold after it has taken its form. I will then use some strong glue and attach and sand down uneven parts. It’s not a quick job but it should work regardless

If the clip is cracked, or even broken, solvent would be a good fix. I have in my hand a can of “Weld-On”, by IPS corporation in Gardena Ca (www.ipscorp.com). It’s thinner than water, and aggressively dissolves the plastic. You put just a drop or two on a crack (or hold a completely broken piece together), and the plastic bonds in seconds. Full strength in a few hours. That should be fine for the clip, if you lay the clip piece down on something flat and push the “solvent-welded pieces” together & allow to dry, should be plenty strong enough.

Solvent likes to run under one’s fingers if you’re not careful, leaving a very nice detailed finger-print in the plastic!

RE “making a mold” and using resin (polyester resin? With black pigment?) — resin is pretty strong. I use paraffin for molds; but the resin has to be popped out when it’s gelled, LONG before it hardens. Pull the resin as soon as it gels (and lay on waxed paper to harden), it pops out of the wax easily. Wait for it to fully harden, and the only way it separates from the wax is by melting the wax!

I don’t have experience with clay molds. Is it the “sculpy” kind that you catalyze in the oven (turning it into something like rubber)? You might consider making some cuts into the remaining clip piece (“stump”), forming fingers. Then put the broken clip in the mold — the resin will form matching fingers, and bond to the plastic clip (no glue needed). A glue-bond on the old break line won’t be as strong as the original plastic (and THAT broke!). If the connection between the new material and the old is made with “fingers”, it would be much stronger…

If ya’ don’t have the broken-off piece it’s kinda moot, the only approach is to make a new piece.

There’s a post on PVB about having a new clip “3D-printed”; that would be ideal, and fillets can be added so it won’t break again.

  • This reply was modified 10 years, 5 months ago by vb-fan.

HP Lovethrash wrote:
I have had some luck cinching a zip tie around the legs, just under the medallion. Open the legs to the proper position and close the tie just enough to fit around them. If you try to open the legs further, the zip tie pushes into the medallion and keeps everything in place. Use a black one and cut the “tail” off when you’re done, nobody will even notice it 🙂

That’s pretty clever! Anyone who acquires a VB with a working stand is advised to do exactly that — it’s the leg-opening that stresses the hub and cracks it. Your little “zip-tie” should avoid the problem altogether. Though a metal stop would be better, a zip-tie is something anyone can do.

🙂

retronintendonerd wrote:
I have stuff to make a new clip at home already. I’ve done similar fabrications so it shouldn’t be much trouble for me.

I’m curious as to how you will make the new clip?

retronintendonerd wrote:
I come across a site with a stand for $8 with one crack I could easily fix.

And how will you fix the crack? Plastic solvent? I posted my repair using steel hardware, very solid and won’t crack in the future. I can’t imagine any repair to the plastic hub that would be immune from future cracks (even solvent-repair, though stronger than glue, would not even be as strong as an uncracked original).

I further modified my stand after I posted pics here, molded an epoxy shell that super-glued over where the original hub would have gone, made it look much more “original”. A spritz of black spray paint completed the fraud.

This is the news all of us are longing to hear. Any luck or leads yet???

Dr. Jeckidy said:

I asked them if they would ever consider remaking Dragon Hopper for 3DS, since the system is technically able to recreate what was envisioned for it in the VB game.

Any response from them?

How hard is it to make a 3DS game compatible with VB (that is, dump the ROM and modify the code)?

Would they have access to the original DH storyline? It’d be nice if their accomplishment (should they try) be as close to the original as possible. Same hidden stuff, easter eggs, etcetera…

bigmak wrote:
Got what i needed 🙂

I bought some red foam sheets from Hobby Lobby; haven’t cut one out yet, but don’t see why it wouldn’t work fine!

morintari wrote:
Dreamary wrote:

Well said, everyone who owns a VB should have a FlashBoy in their collection.

A Flashboy….HA…Listen to you. With the link cable coming soon I recommend multiple. At least two!

Heh heh! Heh — uh…

…hmmm….

💡

HP Lovethrash wrote:
“I got yer full color display right here!”

I looked it up online and it seems that pointing with the middle finger is also a common thing worldwide. “Giving the middle finger” seems to be in debate, some places take it as an insult like in the US but others don’t. Counting or pointing to the VB seem like the best options to me 🙂

Yeah do NOT give the “okay” sign (thumb and first finger forming an “O”), when in Islamic countries. I’m told it’s very, very insulting…

😯

DanB wrote:
Wohoo! As I surfed onto PVB today, I saw the counter roll over from 999999 to 1000000, making me the millionth visitor 😎

(Although some bug in the counter makes it only show 100000)

Congratulations to PVB, and let’s aim for the next million! 🙂

Aren’t you s’posed to win something?

A hearty “attaboy” at least!!!

😀

vb-fan wrote:

morintari wrote:
Let’s not forget Bound High, it’s easily the best game for the system.

At this point, I think the “flashboy” will be essential to playing Bound High (I agree it’s the best game). I don’t think the cart is available now.

Tusk does not list “Bound High”:
http://www.uncletusk.com/catalog/17

…but there is one on ebay, he bought it from Tusk for $80 and is selling it on ebay for $90 (plus $2.50 shipping):

http://www.ebay.com/itm/BOUND-HIGH-Virtual-Boy-Game-Cartridge-/161317147244?

You might consider getting it. “Bound High” on a Flashboy is fine; but there’s nothing like plugging in an actual cart…

🙂

DocAetzn wrote:
just a few blocks from where i live now

That makes for a very cheap “moving van” bill! 🙂

Do movers in Germany ever do the scam where one mover knocks on your door and demands another thousand (or more), or the van doesn’t show up? I always thought a good response would be to lock the extortioner in a closet until the van shows!

morintari wrote:
What’s with this, DocAetzn getting out of PVB! One of the original founders of PVB! Are we at risk here, whats going on?

Well, I know I’m never gonna get tired of the red three-dimensional “alternate reality”. I’m grateful for this community and the opportunity for new games. And counting on the occasional prototype surfacing!

Hopefully though he’s selling the collection, he’ll still stop in and chat — is it just me, or is it kinda fun to share something like the best video system, with like minded people?

🙂

modeltfordman wrote:
Hello everyone, I saw this post and decided I’d jump in and say hi. I just purchased a a virtual boy today and am very excited to play it. I never had one growing up and was curious. So my curiosity finally got the best of me. I can’t wait to play some Mario Clash and Wario Land! Now all I have to do is get a flash boy. Also if anyone is familiar with Famicom World I’m usually found lurking there as well.

Welcome to you too!

Don’t miss the “secret stunt” on Mario Clash; it’s the only way to get past level 100 — where critters move very fast! But it takes some strategy to pull it off…

🙂

morintari wrote:
Let’s not forget Bound High, it’s easily the best game for the system. Oh and you might want to pick up a flashboy too for all of your homebrew needs, and to play all of the games ever released to boot ;-):vb:

At this point, I think the “flashboy” will be essential to playing Bound High (I agree it’s the best game). I don’t think the cart is available now.

“Red Alarm” has many Easter-eggs (hidden features), such as two bikini-girls. It is among the best exploits of the “3D”.

There are lots of hidden rooms in “Wario Land”, another must-have game; and each level needs a key to advance to the next level, usually the key is in a hidden room. “Mario Clash” has a secret feature that I discovered — that’s my comment on “Virtualboy.org”. 🙂

I also like “Space Squash”, often on ebay for $100. “Japan Only”, it should have been released to US.

If you like puzzles “Tetris” is available in two forms, US and JAPAN versions do play differently. The US one has great 3D, and a puzzle mode where you have to build some object with the provided pieces (like a truck, elephant, helicopter) — when completed the object comes to life and runs off the screen.

RE “pixel out” — let’s hope it is just a dust speck. You might move your eye up and down on a screen that displays lots of solid background; if the line moves at all, it’s dust (or a micro-crack in the clear bezel); if it doesn’t move then could be an LED out. I’ve tried to fix the fine wires on LED’s and IC’s before, with very little success; the chances of you damaging other LED’s while trying to fix the one are high. I haven’t tried a “spring-loaded whisker”, sounds good in concept.

Welcome here, and good luck with your display!

  • This reply was modified 10 years, 6 months ago by vb-fan.

DER3Z wrote:
Thank you for welcomes. Well good news, he gave it to me for free. All i have to do is get it fix, pretty excited.

Warm welcome! We may not be many, but what we lack in number we make up for in enthusiasm!

Definitely get a “Flashboy”; I consider myself lucky to have one with a PRINTED case (in bright red/orange ABS). A “Flashboy” gives you the ability to play the rare games (like Gundam and Space-Invaders, which I own, and Lab and Bowling). The rest usually come up on internet auctions from time to time. “Flashboy” also gives you the ability to play HOMEBREWS listed here, and most of them are very good!

Also check Tusk’s site:
http://www.uncletusk.com/catalog/17

I see he doesn’t have “Bound High” just now, an unreleased prototype; but the ROM is stored here at PVB, I VERY highly recommend playing it on your new Flashboy, it’s (imho) the best game for the VB. He does have “Faceball” and “Faceball Remastered”, another unreleased prototype that is fun. “Remastered” has bunches of more mazes and an extra monster.

Make sure your unit is adjusted right, or you’ll have rip-roaring HEADACHES, your ears will fall off, and you’ll grow extra toes (none of which are true); it’s not that hard to get it properly adjusted.

I’m confident you’ll have fun here, and come to love a very under-appreciated system as we do!

shiro_akechi wrote:

There’s a good chance that this has already happened, and of course none of us would be the wiser, lest the NDA be breached.

So why can’t more people be added to the “NDA”? Newcomers would be willing to pay the same as the original members, unless it’s in the thousands. And they could join the “NDA”.

If this hasn’t happened yet and it hasn’t been dumped, then those who do have this prototype are essentially on a time limit. As has been stated before, the data on this cart isn’t going to last forever, and hopefully these people realize it before its too late and its lost forever.

Well, it has been dumped — that is, assuming someone really HAS a copy. People know how valuable the code is, and would never take a chance on it being lost. There are plenty of devices around capable of dumping (I just received my Retrode TODAY, now I have to make the vb adapter).

But all I’ve heard are rumors of “so-n-so or other has a copy”. Sometimes the rumors are true — I knew someone who knew someone who had a copy of “Faceball”, and that is the exact same actual cart the people here at PlanetVB acquired. Given that so many Dragonhoppers existed (the E3 video on Youtube linked at PlanetVB had at least six actual carts), it is possible one got loose. It’s also possible N kept a tight control on every last cart.

I’ll believe that a private person has a cart, when I see the ROM file…

I like your thoughts on trying to find a copy, or the source-code. “Bound High” was created from the source code, it’s easily the best VB game so far. But perhaps someone can do a home-brew similar to “Zero Racers”…

Lester Knight wrote:
i had forgotten where i read that as well and morintari was kind enough to link me to the article. HERE

“Third party support which is usually so muscular w/ Nintendo hardware was surprisingly light on the ground. And it so transpired w/ Yamauchi’s orders. In a somewhat misguided attempt that the Virtual Boy only got the very best of standard software. He only sure that only a few select companies were allowed to see the technology and permitted to sign up for development. It was a bizarre method of quality control that ultimately backfired. As the system struggled to gain any kind of third party support after it’s catastrophic week sales. In fact only 22 games were ever released in it’s entire life span.”

Retro Gamer issue 64 Page 59 second column first paragraph.

as for my thoughts… i think that even if they had marketed it correctly, had avoided all the failed demo units, that it still would of flopped. we have to remember that they brought to market a production unit. even Yokoi felt it wasn’t ready for the public in its current state. i’m sure a second generation of software would have helped, but beyond that i don’t think anything else could have saved the system to the point that it flourished with a proper hardware sequel.

had they waited to release it, had it been exactly what Yokoi had in mind, had they not limited the developers, had they marketed it for the niche system it was?? those are all interesting ideas. i find it hard to speculate because of the time in which it was released, the popularity of 3D during that time, the obscurity of “indy”/homebrew development during that time, and the type of technology available then. there were just way to many cultural and technology factors that were out of their hands. i suppose in an alternate universe a full 3D depth of field, colored system made by nintendo, was released. it was successful and had hundreds of amazing titles made for it. if anyone ever opens that portal, please PM me. i’d like to visit.

That’s funny — I’ve thought about the “alternate universes” where VB was a success. The problem with visiting one, is knowing for sure you get back to the RIGHT ONE. As in the tv-show, “sliders”. But think of all the excellent VB games one could get!

(I actually don’t believe in multiple universes; the “multiverse theory” is really just different branches of TIME, infinite in potential but only one is valid; see “BTTF2″…)

I also think they “canned” it too easily. As soon as sales were seen to be lagging, there were several decisions that could have been made to change the outcome. I’ve always heard the Japanese are “honor-conscious” — fine, but too focused on “honor and dumping a FAILURE” may well have dumped a lot of profit… 🙁

jrronimo wrote:

There have been a number of protos for different systems that have been dumped after a community donation. I’m 100% confident that if someone would admit to having Dragon Hopper or Zero Racers or *ANY* lost VB game, the community here would be willing to compensate them for a dump so that we can all play the game. If there are 50 of us in for $100 each (a bit more than the cost of a repro from Uncle Tusk), that’s $5k. Heck with a little bit of news coverage we might be able to go beyond that, too. That’s low for an unreleased VB prototype, but we’re a small community. The cart would still have value on its own — look at The Big 4 — they’re all dumped, but they’re still several hundred or thousand dollars a piece.

The big problem seems to be that, if anyone *does* have any unknown VB protos, they’re not talking about them; they’re keeping them secret or they just don’t care. To each their own, but dang do I hope someone comes forward with one of those protos one of these days…

You’re absolutely right. There really is only one place on the Internet where VB enthusiasts congregate — so if anyone HAS a prototype, it’s most likely he (or someone he knows) is reading this. Coming up on 20 years after the discontinuation, it seems reasonable to get cash instead of a faded “one-up-ownership” thing.

Still seems like two ways to go:

1. Announce the release of the ROM for donors, everyone here could easily come up with a reasonable price; future dispensations would be available but for the same price as the donors paid.

2. Agree to release the ROM, but privately, a select group combines money for a single purchase, but signs a “non-disclosure” agreement. Perhaps the ROM could be serialized, so any public release can easily be traced to one person.

Even if there is such a thing as “hoarding” still happening, what would be wrong with #2? The owner could have his cake and eat it too!!!

Dr. Jeckidy wrote:
Dragon Hopper is one of my most wanted prototypes. I found the website of the guy who did both the music and programming on the game. He also worked on all the Paper Mario titles and is still employed with Nintendo. He didn’t have much to say publicly about it. I do believe Nintendo still has the assets to the game archived, as we have seen with US Earthbound for NES being the basis for the japanese GBA port (censorship is present, and such). It’s the only VB prototype that I find remotely interesting. That being said, if we could have Nintendo legally port/remake it for the 3DS (which would be a suitable platform to adapt it) that would be a lot more viable. With games like The Diamond Trade of London for DS being funded and officially licensed through Kickstarter, I don’t see how it’s not possible with Dragon Hopper.

How hard would it be to convert it back to VB, from a 3DS copy (assuming at least the ROM would exist)? I’ve never played a 3DS — it’s my understanding that it uses a “line filter” to create the parallax; therefore it outputs only one combined screen. Shouldn’t be too hard to convert it back into two screens. Have no idea how similar the microprocessors are…

As far as dumping; as someone who owns prototypes, I would rather realize the value of the item in my lifetime than never. In that case I’d prefer a donation in return for dumping the games in question so both parties are happy. I find the idea of possessing a one-of-a-kind item of that magnitude or value, that bears a sense of mortality to be unsettling. And I want to see them shared because I like people’s enthusiasm. The truth however is that most collectors tend to lose interest at some point when the novelty wears off and they start focusing on collecting what they enjoy than just to collect for collecting’s sake. Some lose interest in games entirely and move on. With the unpredictable way technology evolves and changes, some of what we considered standard may change so significantly that many older devices including consoles will end up difficult to replace/repair and thus obsolete. So thinking something like Dragon Hopper could remain forever undumped is a bit unrealistic.

To add to that, I’m apathetic about legality when it comes to these dilemmas. Yuji Naka was more enamored with the idea that Sonic 2’s prototypes have survived, as he has no copy himself of either that or the original Sonic 1 demo that people are after. I think it is in some sense ‘silent consent’. In some countries it would even be considered legal without question.

Okay, by now the novelty HAS to have worn off. Surely someone reading this is or can CONNECT with such an owner — I’m not in a position to fork over thousands, but I could come up with a hundred or two. Even if I would have to sign an agreement to never disclose/release the code or cart.

I’m grateful to have an actual cart of “Bound High” — but when I view the 27-second “E3” video from 1996 it would be nice to also play the other featured proto.

Virtual_Link wrote:
I love these old commercials/promo videos. There just funny as hell to watch.

Anybody “freeze-frame” the video, and look at the “red Virtual Boy images”? I can’t figure out where they’re from; suspect they’re just bogus artwork…