Never mind. I figured it out. It’s really user-unfriendly, though. I kept clicking various things until I found a log in page. I also accidentally made a second account. Why can’t they make their log in/out page prominent when you go to their main page?
I deleted the Insecticide files off my website. I certainly wouldn’t call for a Javascript listener because I don’t even know what that is. Now the only people who have the true ROM are those who bought it from UncleTusk, as the ones from my website were from a previous computer that died. Sad that people are doing dumb things like this. I may just stop posting my work-in-progress ROMs altogether if stuff like this continues.
I’m back working on this again. I think the scrolling background in the level intro screen looks pretty cool. It should, since I spent all of last night working on it.
In the next update, I will have fixed the cloud issues in the main game.
I am going to take a short break on the game. To ponder what should happen next with the game. My main influence of this game is Kirby 64. I’ve wanted a Mario type game for the Virtual Boy that isn’t Wario Land.
I pondered this one for a long time. I wanted to have a ?-block type thing, like in Mario games. But I didn’t want to use a ? because Nintendo already used it in Mario games. So I thought “What can I do to put items in and not have them simply be laying on the ground?” Then it hit me: What comes out of the ?-blocks? Items. So I made it the I-block. (i is short for ‘item’.) A can of cranberry juice restores Craig’s health to full. You hit the I-Block from below like a ?-block, and then the ?-block breaks open and a can appears floating and you jump up and get it and it restores your health.
Can someone explain to me why pressing certain buttons slows down the game and then pressing other certain buttons make it go faster? I’m going to give up if nobody will care about helping me.