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Understood
@virtualchrisRegistered April 26, 2008Active 5 months, 2 weeks ago
808 Replies made

Another West Coaster here, literally (Oregon). The beach is about 60 miles from me.

I decided to come back to the R-Zone. I just bought an XPG and a Star Wars game on eBay. I don’t know why I sold mine and a couple of games a few years ago. I was a fool, I guess, since I love dorky things like this. I have a game.com and a complete collection for it.

You’re back! Glad to hear. It was the same for the Pokemon Mini site as well. Perhaps you should repeat this message for it too.

I meant the
casino/build/release/c/users/Chris/libs/libgccvb/compiler part. Does it really need to be that long?

While that did help with the deep nesting, it does seem like this could be shortened even more, am I correct? It looks like it is generating duplicate files of files I already have. (But I don’t know anything about what you’re doing, though.)

Attachments:

This is what it came up with at the end of the purge using Robocopy. Why does the VB development program just keep adding to the file name?

I deleted it using Robocopy. But what’s weird is that VDBE worked for a while and then stopped because the name got too long. How did it get too long?

I can’t delete the release folder. It says it’s too long.

I opened the file “release” and it had a file folder called “release” and I opened it and it had a file folder called “release.” It goes to infinity apparently. It’s a wonder I still have room on my hard drive.

I tried to compress it but I got this error:

Attachments:

Now any time I try to compile anything, I get this error message saying Argument list too long. What did I do wrong? I didn’t do anything wrong.

I now have an error when compiling with VBDE saying an argument error is too long. What argument? Where is it? Why does it even say that?

I just downloaded VBDE and it works tremendously. Can I uninstall Cygwin or do I need it? Also, how do I change the colors in Mdenafen to display red instead of pink?

He sent me a second test cart. I sent him an e-mail saying everything was ok with it. I’m just waiting for him now.

So after hours and hours of trying, I finally made a roulette table where you can place a chip where you want to bet. It’s not a very nice-looking roulette table, though, but it gets the job done. I think I’ll play some casino game with roulette to further get the rules on where the chips can be placed.

Attachments:

KGRAMR wrote:

Wait…aren’t you the same fellow who did Stickman for the Atari Jaguar :)?

Yes, I tried to. I had to give up because Jaguar programming is really difficult.

Argh! I am such a moron. I wondered “Well, if the stupid intro screen is giving me a problem, and it’s not needed, then why not remove it from the game and see what happens?” So I removed the part where the ant runs across the screen and the game after the screen setup screen now starts with the backstory (which you can press START to skip by the way.) So I tested it the way I was testing the other one. It works fine as far as I can tell. Why didn’t I think of that earlier?

Nester is that rare? I have one, even a manual for it. (But it’s my only one.)

I tried everything and nothing helped. If it was displaying correctly the first time, then why not the second time? Why would the worlds move? Here is the .c file, hopefully someone might look through this and see what I’m doing wrong?

You can download the latest ROM here:
http://www.atari2600land.com/insecticide/ic20170324.vb