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Understood
@virtualchrisRegistered April 26, 2008Active 5 months, 2 weeks ago
808 Replies made

Homebrewers…always one step ahead…Geez. Action 54 it is.

Benjamin Stevens wrote:
So are you actually going to come up with 53 different mini-games for it?

No, not 53. I don’t think I have that many ideas for it. The title came from the old pirate NES game that has a title of “Action 52.” The 53 comes from the hopes that I can make it better than Action 52 was.

I finally fixed it so it works on real hardware!
One of the things that was bothering me was I didn’t know you have to set a World 31. And if you don’t set a World, the Worlds below it don’t show up. I’m surprised nobody told me this and I didn’t run into the problem when making Insecticide. So now I can move on with this project like I wanted to. Perhaps I will take akumie’s advice and make this part of a Virtual Boy version of Action 52.

Attachments:

I’ve just decided to give up. This is too hard. Going back to Pineapple 64. At least it works.

Why aren’t maps 0 and 3 showing up? Is my FlashBoy broken? What is going on here?

Added a second level with an enemy. It’s supposed to be a bat. If you touch the bat, you start the room over again.

Attachments:

Here is a level 1. Let me know if you find any bugs in it.

Attachments:

They were on my old computer…which died. I’ll try to find them again in my e-mails.

I will tomorrow.

PVB member “Jacuk” won.

Two weeks left. C’mon, people, do this.

You can now cross the bridge on the last screen. Upon doing so, you will see a strawberry headed towards you. I’m going to add a health meter and a sword to grab up on the screen above. Right now, if you go past the strawberry screen (up), the game will go semi-crazy since I haven’t programmed that part yet.
Right now I’m wondering how to display a health meter in text,
i.e. in BASIC
PRINT “Health meter=”;health
How do I do this in C?

http://www.atari2600land.com/pineapple64/

The N-Gage and Jaguar do not deserve to be on that list. And why is the GBA there? The guy who made that must be smoking something.

So how come it works on the second 8×8 square if I do modify it to 0x7fe?
I know I need to better understand how the Virtual Boy, and quite frankly everything else I program, but every time I look at a Wiki, I never understand the technical aspect of it. It all looks like Greek to me. It’s like I don’t have the smarts or the brain to comprehend that type of stuff.

Someone needs to fix that page!

“parallel load”

Got rid of the stupid thing that has been plaguing the fourth screen, that flashes and goes away really quickly. I don’t know how I did it, though.

@akumie
, Yeah, this game has a sense of humor. I think it was BLOX that had “eat the instruction manual” in it.

I didn’t like the way the collision detection was working, so I changed it and made it better. I tested the latest version on real hardware and noticed that something flashes once in the corner if you enter screen 4 (the one with the small banana) and then goes away, never to be seen again. Odd… I had a tough time getting the banana to be seen at all, since I apparently changed something while I was working on the collision detection, although I don’t think I changed anything having to do with that.

Sure.

CONTEST DEADLINE: March 31, 2016.
Just wanted to let everyone know.

Where does US Jack Bros. fit in?