Benjamin Stevens wrote:
So are you actually going to come up with 53 different mini-games for it?
No, not 53. I don’t think I have that many ideas for it. The title came from the old pirate NES game that has a title of “Action 52.” The 53 comes from the hopes that I can make it better than Action 52 was.
I finally fixed it so it works on real hardware!
One of the things that was bothering me was I didn’t know you have to set a World 31. And if you don’t set a World, the Worlds below it don’t show up. I’m surprised nobody told me this and I didn’t run into the problem when making Insecticide. So now I can move on with this project like I wanted to. Perhaps I will take akumie’s advice and make this part of a Virtual Boy version of Action 52.
You can now cross the bridge on the last screen. Upon doing so, you will see a strawberry headed towards you. I’m going to add a health meter and a sword to grab up on the screen above. Right now, if you go past the strawberry screen (up), the game will go semi-crazy since I haven’t programmed that part yet.
Right now I’m wondering how to display a health meter in text,
i.e. in BASIC
PRINT “Health meter=”;health
How do I do this in C?
So how come it works on the second 8×8 square if I do modify it to 0x7fe?
I know I need to better understand how the Virtual Boy, and quite frankly everything else I program, but every time I look at a Wiki, I never understand the technical aspect of it. It all looks like Greek to me. It’s like I don’t have the smarts or the brain to comprehend that type of stuff.
Got rid of the stupid thing that has been plaguing the fourth screen, that flashes and goes away really quickly. I don’t know how I did it, though.
@akumie, Yeah, this game has a sense of humor. I think it was BLOX that had “eat the instruction manual” in it.
I didn’t like the way the collision detection was working, so I changed it and made it better. I tested the latest version on real hardware and noticed that something flashes once in the corner if you enter screen 4 (the one with the small banana) and then goes away, never to be seen again. Odd… I had a tough time getting the banana to be seen at all, since I apparently changed something while I was working on the collision detection, although I don’t think I changed anything having to do with that.