Yea, I dunno how much assembly programming is needed for developing homebrew with VB, but I figure it can’t hurt to know about that stuff. At the very least, my learned from my class how to make procedures in assembly and then use them in C programs.
I’ve gotten VIDE set up and I’m beginning to mess with some of the demos. What I’d really like to do is learn more about the virtual boy rom file types. Specifically I’d like to be able to compile the VBgcc stuff and look at assembly output for it, but I don’t know if that is possible. I’m just gonna keep looking through the VBgcc headers and reading the programming guides to learn more about the VB and how games operate on it. Thanks for the welcoming post!
Hi, I just found this website and your VBDE. It’s pretty cool you guys have created a framework for making virtual boy homebrews.
I’m taking a couple of computer science classes this summer where we’ll be focusing on system’s programming with assembly and general hardware related topics. Making a virtual boy game might help enrich my studies.
So how might I get started developing VB projects? (besides VBDE, which downloaded and installed quite easily!)
I see there are a few tools out there for imaging and header files and I’m not sure how to use much of that. I’m pretty proficient with C already so I feel like I’m up for the challnge.